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Old Sep 21, 2006, 11:10 PM // 23:10   #1
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Default Changed Dmg(while enchanted) text?



when did they changed this?

its long-as helllllll
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Old Sep 21, 2006, 11:14 PM // 23:14   #2
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http://www.guildwarsguru.com/forum/s...0048336&page=3

They did it on shields too... I dread to look at my monk's equipment.
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Old Sep 21, 2006, 11:15 PM // 23:15   #3
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yeh they made my fellblade really ugly
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Old Sep 21, 2006, 11:19 PM // 23:19   #4
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I have news from an insider source! The 4th expansion will be called Guild Wars: Idiotproof!
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Old Sep 21, 2006, 11:23 PM // 23:23   #5
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It happened in todays update.

I agree, it does seem a little TOO long winded. They are doing it to "noob proof" the game. I'm all for a.net changing the wording around of stuff to make it clearer to understand (ie, clearly stating how much damage superior absorption absorbed compared to minor runes), but really, come on.

MORE words does not make something easier to understand!

What's next? "Requires 9 Hammer Master to do the 19-35 damage but does not require it for equiping the weapon or having any of the other mods" on every weapon.

Also, while on the subject of unnecessary word changes to item descriptions, why in the world must weapon mods say "attachs to axe/sword/etc." Can somebody who buys a weapon mod not figure out that a bow string attaches to a bow or a sword hilt attaches to a sword without that sentence in there?
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Old Sep 21, 2006, 11:36 PM // 23:36   #6
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Oh 1 Thing... Does Elemental Tempest Armor +10 Armor Enchanted Mean + 10 Armor On Any Enchantment Or +10 Armor On Maintaining Enchants
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Old Sep 21, 2006, 11:41 PM // 23:41   #7
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Quote:
Originally Posted by TheMadKingGeorge
Oh 1 Thing... Does Elemental Tempest Armor +10 Armor Enchanted Mean + 10 Armor On Any Enchantment Or +10 Armor On Maintaining Enchants

srry to use ya as a subject bud

but this is why they changed that. maybe a few people were confused as to which enchants affected the "damage mod" and whatnot.

-it works on any enchants to answer your question
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Old Sep 21, 2006, 11:49 PM // 23:49   #8
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I agree, it is too long. ;l
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Old Sep 22, 2006, 02:58 AM // 02:58   #9
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noticed it too, makes my perfect mursaat hornbow look butt ugly, takes two lines - wtheck? i think 'while enchanted' was perfectly idiot proof, change it back =/
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Old Sep 22, 2006, 03:00 AM // 03:00   #10
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"Under Enchantment" sounds good enough.

That's overdoing it IMO.
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Old Sep 22, 2006, 03:05 AM // 03:05   #11
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The weird thing is, they left 'while Hexed' alone, which is just as 'incorrect' as that. (which is to say, it was fine.)
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Old Sep 22, 2006, 03:09 AM // 03:09   #12
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Unless A.Net introduce a hex that negates the effect of any enchantment on a character. So the character will be enchanted but not under the effect of any enchantment. o.O
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Old Sep 22, 2006, 03:36 AM // 03:36   #13
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Obviously Anet think the population of Guild Wars players are stupid. You would have to be stupid if you didn't understand "while enchanted", but I suppose it's just them making it easier for kids to play the game...
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Old Sep 22, 2006, 03:43 AM // 03:43   #14
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Quote:
Originally Posted by BoredJoe
Unless A.Net introduce a hex that negates the effect of any enchantment on a character. So the character will be enchanted but not under the effect of any enchantment. o.O
Ohh... cool concept.
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Old Sep 22, 2006, 03:45 AM // 03:45   #15
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If I were to guess I would say the dervish enchantments that 'do nothing for x seconds' will no longer count towards the enchanted modifier.
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Old Sep 22, 2006, 03:47 AM // 03:47   #16
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Quote:
Originally Posted by talon
Obviously Anet think the population of Guild Wars players are stupid. You would have to be stupid if you didn't understand "while enchanted", but I suppose it's just them making it easier for kids to play the game...
....I still don't get it, do i like, NEED, to be enchanted or is it optional.....


/endsarcasm
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Old Sep 22, 2006, 01:40 PM // 13:40   #17
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Quote:
Originally Posted by fatmouse
If I were to guess I would say the dervish enchantments that 'do nothing for x seconds' will no longer count towards the enchanted modifier.
One of the few intelligent posts here.

It's obviously because of a change to how some enchantments work.

To have an enchantment on you is different than being under the effects of an enchantment.

Think...then post.

Edit: Hawk, this is a prime example

Quote:
Originally Posted by Guildwiki
Aura of Thorns - Enchantment Spell. All nearby foes are crippled for 4...9 seconds. For 30 seconds, this Enchantment does nothing. When this Enchantment ends, all nearby foes begin Bleeding for 5...13 seconds.
Link here

As you can see, enchanted but not under the effects of an enchantment.
There is a difference.
Not only does this enchantment do nothing for 30 seconds, when it does do something, it doesn't affect the enchanted person, but the enchanted person’s foes. At no point is the caster under the effects of this enchantment, hence the change in the wording for the enchanted mod.

For enchantments that have an effect on your character, there would be no change.

Last edited by gene terrodon; Sep 22, 2006 at 03:55 PM // 15:55..
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Old Sep 22, 2006, 03:02 PM // 15:02   #18
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Umm... no it isn't.
Not all dervish enchantments are like that (god forms for instance diffenantly have an affect). Dervish enchantments can be shattered etc. They are enchantments. If they wanted to introduce a new type of skill called "derish enchantments" that dont' effect the "while enchanted" weapons, they would have just called the derivish enchantments something else (like weapon spells are currently).
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Old Sep 23, 2006, 09:33 AM // 09:33   #19
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Quote:
Originally Posted by HawkofStorms
Umm... no it isn't.
Not all dervish enchantments are like that (god forms for instance diffenantly have an affect). Dervish enchantments can be shattered etc. They are enchantments. If they wanted to introduce a new type of skill called "derish enchantments" that dont' effect the "while enchanted" weapons, they would have just called the derivish enchantments something else (like weapon spells are currently).
What he said. The fact that they can be shattered and removed assumes that they would also count as 'under the effect'. Even the preorder Dervish weapon has the enchantment condition on it's +15% damage mod. It would be of little use if a large portion of the spammable enchantments don't count.

Also, using terms that question other peoples intelligence is generally a bad idea when all you have to work with is theory. Unless of course arrogance became cool overnight.
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Old Sep 23, 2006, 12:30 PM // 12:30   #20
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Quote:
As you can see, enchanted but not under the effects of an enchantment.
There is a difference.
Wrong. There isn't a difference ingame. Test, check yourself, then post.
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